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Thread Statistics | Show CCP posts - 2 post(s) |

Caleb Seremshur
The Atomic Fallout Kids
492
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Posted - 2015.02.28 15:01:54 -
[1] - Quote
How on earth has this garbage topic remained at the top? Just how many afk pvpers and botting ratters are there in this game?
Faction warfare pilot and solo/small gang PVP advocate
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Caleb Seremshur
The Atomic Fallout Kids
492
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Posted - 2015.02.28 15:05:17 -
[2] - Quote
Labadiena wrote:Guys, CCP, please boost DPS from motherships and titans (x10 mb vs capitals and supercapitals, arround 150k DPS need). Or start thinking about t2 supercapitals. Warping fighters and fighter bombers please hold.
Oh yes, let's please make another pointless diversion for the coalitions to strive for in the unending onemanupship they must endure to remain at the peak of the game. T2 supercapitals FEH why not reduce supercap hp by 10% first and see how that works out. Titans can probably be left as is for now because they're more of a liability than an asset for most people anyway.
Faction warfare pilot and solo/small gang PVP advocate
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Caleb Seremshur
The Atomic Fallout Kids
492
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Posted - 2015.02.28 17:28:10 -
[3] - Quote
Anhenka wrote:Caleb Seremshur wrote:How on earth has this garbage topic remained at the top? Just how many afk pvpers and botting ratters are there in this game? It's a sticky you blathering idiot, of course it's at the top.Also it's a fairly big deal for a lot of people. I for example use fighters only for ratting (directly controlled by the carrier, so assign change does not effect me) and on grid support for my slowcat, so this change does not effect my PvP, but the warp changes do mean that I am forced to recall fighters 100km+ between each PvE site. That in turn takes the time it takes for me to run a site from around 7 minutes to 9, dropping my isk per hour by a good 50-60 mil/hour. If you want to look at "botting ratters", go look at AFKtars, not carriers.
You are a clever dog. Out of.. how many stickies? the one with the most replies stays at the top. Just remember when you point a finger 3 are pointing right back at you idiot.
Also I don't need your rundown on how ratting with carriers works
CCP Rise wrote:A particular point of feedback that we are interested in surrounds the ability of fighters to warp. We know that in some circumstances it can be frustrating to have your fighters warp off grid to chase a target when you would rather have them move to another target on grid with you instead. We also know that fighter warping is unique and provides some interesting gameplay in some scenarios. Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?
He hasn't said fighter warping will be definitely removed. Your primary concern is the inability to warp between sites with fighters deployed. Since NPCs don't warp between sites it stands to reason that being unable to assign fighters to your alt means that you can't start a new site with the alt and have the drones follow him while your skynet carrier catches up.
I think this is totally fine. It doesn't currently lie outside of the functionality of fighters but it soon will. Perhaps in the future you'll deploy sentry drones instead (and consequently get similar amounts of DPS without the travel time).
Also hilarious to me is how your income can drop by potentially 60 mil an hour. Because the economy is healthy when built on this rate of income generation, because the economy is healthy with titanic isk generation feasibly being achieved at this rate by a single person multiply by the ratters active in an alliance, pooled in to a coalition.
B-R had a very small effect on the economy of the game. IIRC it took far less than 24 hours for trading to stabilise at pre-battle levels. What does this suggest to you? In a macro-economical sense? And furthermore before you reply do consider the implications of the above for smaller entities that lack your particular flavour of grossly disproportionate income.
Faction warfare pilot and solo/small gang PVP advocate
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Caleb Seremshur
The Atomic Fallout Kids
492
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Posted - 2015.02.28 17:33:44 -
[4] - Quote
Eva Angeli wrote:You are funny at CCP . You delete a defense mechanism of the game that allows a player outnumbered compete with many players with false pretenses and real nuisance in this game represent the ghost campers you will not care completely
You yokel, have you ever considered the ramifications of putting up a guerilla POS in someones system, decking it out with literally hundreds of guns and webs and then having a whole fleet of skynet carriers warping to it, then deploying assigned fighters?
No.
And while I hate AFK cloaking as much as the next man, the real demon is their presence in local, not the fact that they're AFK or cloaked in your system, watching you, learning your patterns, organising a hot-drop fleet gift-wrapped in red tape for your ships. The real problem is that you're scared of schrodingers hotdropper, the potential to be killed by someone who might not even be at the keyboard.
And I find it credulous how Rise will tell you that removing combat recons from D-scan makes people take more risks while not implementing removing cloaked people from local. The effect would be largely the same but on a raucously larger scale.
Faction warfare pilot and solo/small gang PVP advocate
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